Artificial life / generative AI / moral play

Jagged Seraph

We make smart games for adults.

Taking three decades of artificial life simulation and contemporary generative AI. Tom Barbalet creates games that explore social and moral issues with a passion.

Selected projects

Graphite lineart of a chaotic tabletop battlefield with tokens, dice, and film-strip fragments.

First successful project

Field of Chaos

Watch the film and trailers, discover the book, and explore the PDF game rules behind the project that established the studio's adult simulation voice.

Graphite lineart of a military attack robot modeled on a cat in a ruined futuristic Las Vegas.

Cybernetic urban combat

Caz Vegas

A military attack robot modeled on a cat moves through a broken future city, all sensors, instinct, and hard machine appetite.

Graphite lineart of a British World War One soldier in a trench looking over the devastated Somme battlefield.

Historical moral pressure

Somme

A World War One project looking across the Battle of the Somme, where scale, fear, terrain, and command become the simulation.

Studio position

Games for grown-up attention.

Jagged Seraph treats play as a serious social instrument: systems with memory, friction, appetite, fear, and pressure. The work is built for people who want games to think back.

Method
Artificial life, agent behavior, generative AI.
Material
Conflict, society, adaptation, moral stress.
Author
Tom Barbalet.